Renderthat Talent Network
3D shader/texturer (m/f/d)
Your tasks
- You create 3D textures and shade them as realistically as possible on various 3D models
- You communicate with our 3D creation team on a daily basis
- You use our time tracking and task management software to manage your work
Your software skills:
Autodesk 3ds Max
V-Ray
Substance Painter
Substance Designer
Your profile:
- You can write and communicate in English in an understandable way
- You are well versed in 3D shading/texturing
- You have experience in product design
- If you have experience designing food products, that's a plus
- You have a portfolio of previous work samples to share
- Your time zone overlaps with ours for at least a few hours (GMT +1), or you can adjust your working day so that it overlaps with us for a few hours every day
- You agree to complete a one-time, unpaid assessment
What you can expect from us
At RenderThat, we place great value on our community. This means continuous support from managers available on a daily basis. Strong communication is crucial for our project management teams.
We offer well-structured briefings with fair and realistic deadlines. Our diverse customer base ensures that projects are varied and interesting, which makes your work worthwhile.
RenderThat is an equal opportunity employer. RenderThat does not discriminate in terms of employment or other activities based on gender, age, color, religion, disability, sexual orientation, or national or ethnic origin.